My design journey
Dogan KarakusProduct Designer · UX, UI & Interaction
From 3D and motion to product, UX and interaction.
A walk through a multidisciplinary path into product design. Scroll, or skip to present day.

0106
MUNICH
2015
Diploma in Game Art & 3D Animation
SAE Munich
I started with form, light and motion before moving into interface design.
- Game art and 3D animation as the core discipline
- Graphic design and UI design ran through the programme
48.1374° N · 11.5755° E

0206
OXFORD
2016
BA (Hons) Interactive Animation
SAE OxfordValidated by Middlesex University London
Animation taught me timing, and timing is most of interaction.
- Animation, motion and interactive visual work
- The move from static craft toward interaction
51.7520° N · 1.2577° W

0306
VANCOUVER
January 2020 to April 2020
UI/UX Designer Intern
Evolve Branding
My transition into professional UI/UX and brand work.
- Redesigned a 114 page brand guidelines document to improve structure, layout and clarity
- Worked across branding and digital projects
49.2827° N · 123.1207° W

0406
REMOTE
April 2020 to June 2020
UI/UX Designer
Sad Panda Studios
I focused on interface clarity and consistency inside a live product.
- Worked on titles with more than 4 million users
- Improved structure and visual language in existing interfaces

0506
DUBLIN
October 2021 to July 2022
Graphic Designer
WTS Ireland
Commercial design at pace, across web, print and ecommerce.
- Led the WTS Ireland redesign as the sole graphic designer; the final direction was approved by management. The redesign period was associated with a 60% revenue increase over six months.
- Web marketing material, print and point of sale
53.3498° N · 6.2603° W

0606
BERLIN
2021 to Present
Freelance Graphic & UI/UX Designer
Remote
Everything above, now running as one product design practice.
- Websites, product UI and brand systems for clients
- Where the multidisciplinary path becomes product design
52.5200° N · 13.4050° E
Present day
Product Designer · UX, UI & Interaction
Six stops, one direction of travel. 3D and motion gave me form and timing. Branding and editorial work gave me structure. Interface work turned both into products people use. That is the practice I run from Berlin today.
- 3D / Motion
- Graphic
- Brand
- UI
- UX
- Product



